Thursday, December 29, 2016

Assassin's Creed

photo courtesy of thenerdstash.com
     Assassin’s Creed is the film adaptation of the immensely popular video game series of the same name. Video game adaptations have long been plagued with poor critical reception and lackluster box office results, but Assassin’s Creed was heralded by some as the movie to break that mold. Those people will be disappointed, because despite some interesting action, Assassin’s Creed flounders into a mostly boring experience.

     In Assassin’s Creed, two ancient factions continue their long-standing war over the elusive Apple of Eden. The Assassins fight to protect and hide the Apple, which holds the code for controlling errant human impulses—and, therefore, removing free will. In modern times, the Templars have acquired new technology—the Animus—which allows them to use modern-day Assassins to relive the memories of their ancestors, hopefully illuminating the hidden trail of the Apple. The Templars coerce criminal Callum Lynch, a descendant of Assassins, to use the Animus. It’s up to Callum to decide whether he will learn to fight for something beyond himself.
photo courtesy of businessinsider.com
     It’s a really cool (if rather complicated) premise for a story. It has fueled a massive game franchise, allowing each game to be set in different eras and locales. That is, arguably, the series’ main selling point: its ability to immerse the player in diverse, wonderfully rendered historical environments. But it’s not a premise that’s limited to video games; if properly handled, it’s an equally engrossing foundation for a film.

     The finished film product, however, doesn’t do much to honor that promise. It’s a big case of what-could-have-been, and Assassin’s Creed, of all properties, could certainly have been a lot better. It’s fine (definitely rental material), but a lot more was to be expected, especially with the involvement of so many talented people.
photo courtesy of gamespot.com
     Michael Fassbender and Marion Cotillard headline the film, and they’re both among the more gifted stars in Hollywood today. Even they can’t elevate the material. Their performances are good enough on their own, but everything surrounding the actors drowns anything worthy they can produce.

     The main problem of the film is that it’s just plain boring for most of the run time. We spend so much time in gloomy, underground rooms hearing the same lines over and over about the Apple and violence and expansive philosophical quandaries that get lost through sheer repetition. It fails to drum up (with only a few exceptions) any real interest or thrills.
photo courtesy of theinsightfulpanda.com
     The filmmakers spend screen time poorly. The movie could benefit by really investing in either of the two worlds it inhabits (the modern and the world of 1492). It could easily have spent all of its time in 1492 and been far more interesting—but that wouldn’t be Assassin’s Creed. Instead, it splits time between these very different worlds, leaving the viewer stranded. The present is gloomy and mostly action-less. The past only shows up for brief bursts of action, performed by characters we barely know anything about.

     Regrettably, the sequences from the past also leave out an important part of the excitement of the video games: secrecy and, well, assassination. They heavily favor the action chase scenes, but omit the inherently tense moments that surround and inform the action.
photo courtesy of superherohype.com
     There’s no real investment in the main character, Callum Lynch. He’s a violent guy, a criminal, who has some baggage with his family, and who has to choose whether or not he’ll align himself with the Assassins brotherhood. The film takes some real stabs at creating tension, but we ultimately just don’t know enough about Callum to care about him (or to believe that he suddenly cares about this age-old philosophical battle). Failure to create sympathy for the protagonist is a death-knell for any fledgling franchise.

     Creed is also mostly humorless, which is, admittedly, a breath of fresh air in the Marvel-driven blockbuster environment. But it could do with a little more levity and a little less self-seriousness. What humor there is peters out without much of a laugh.
photo courtesy of comicbook.com
     There are some struggles with dialogue. In this respect, Assassin’s Creed is on par with many modern blockbusters, which tend to give in-your-face exposition through shoddy dialogue. But Assassin’s Creed seems like it wants to drive home the point by not only doing poor exposition, but also reiterating it at every chance. It’s as if the filmmakers used the same principles of video game writing to write this movie.

     Assassin’s Creed does boast, as hinted above, some fairly interesting action sequences. We get some parkour cross-city rooftop chase scenes. That’s to be expected, since a unique and scintillating action style is one of the hallmarks of the video games. Some of that is captured here, but it’s undercut by lack of real stakes. We could certainly expect a lot more from a big-budget film. As is, the action scenes are akin to similar scenes from Nolan’s Batman films, but without the drama, stakes, or far more impressive stunts (it also bears similarities to Taken or Daniel Craig’s Bond). It’s not much we haven’t seen before. What’s mystifying in Assassin’s Creed is that so many of the pieces are there, but still very little rises above formulaic action tropes.
photo courtesy of foxmovies.com
     FINAL VERDICT: For those hoping for the dawning of a new era, I have bad news: Assassin’s Creed continues the tradition of ill-fated video game adaptations. Despite a substantial budget and impressive talent, Creed fails to generate any real interest or develop its engaging premise. Better stick to the video games.

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