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| photo courtesy of movienewsplus.com |
SPOILER WARNING
Passengers is a science fiction adventure film starring Jennifer Lawrence and
Chris Pratt. It’s directed by Morten Tyldum, who previously directed the
much-acclaimed The Imitation Game (for
which he was nominated for an Academy Award) in 2014. Passengers doesn’t quite reach those heights. On a story level, Passengers fails to live up to the
standard of its own premise, but it still makes an interesting enough time at
the theater for a casual viewing.
In Passengers, Jim Preston (Pratt) awakens on board the starship Avalon. The Avalon is on its way to a future colony-planet, bearing 5000
passengers in stasis for the 120-year trip. A fault in the system, caused by a
meteor collision, awakens Jim alone some 90 years early. A year later, he
awakens fellow passenger Aurora (Lawrence), telling her that her pod
malfunctioned as well. Together, they must cope with spending their lives alone—and
fix the malfunction in the ship’s systems before it threatens the lives of
everyone on board.
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Let’s cut to the chase: Passengers is better titled “Hot People
in Space.” The major selling point of the film is that it features two actors
who are, arguably, this generation’s superstars. The movie is a chance to see
these fun, young, charismatic, ridiculously attractive people cavort around and
have misadventures. And it’s a worthy goal, because the actors have undeniable
chemistry. They’re alluring and engaging to watch. They also have more than a
few steamy moments (including some gratuitous shots of Pratt’s ass). More
importantly, they’re really funny together, which isn’t surprising considering
the sheer force of their quirky personalities.
Their humor is a vital
aid to the movie, because before Aurora awakens (notice the Sleeping Beauty reference, hardy-har)
the humor struggles to land. There are several missteps early on in the film
when Jim is alone on the ship. It’s not Pratt, though; the directing and pacing
seems to be oddly executed. The humor almost seems out of place in the earliest
portions of the film.
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| photo courtesy of technobuffalo.com |
Passengers is undeniably fun for a while. The audience watches as Jim and
Aurora go around the ship, making use of its amenities and privileges on their
own. For a while, they rule their own private world, living like kings, but in
total isolation from other people. The world of the ship is flashy, neon, and
glorious—a super-advanced luxury cruise liner from the future.
One of Passengers’ greatest assets is its
visual effects, which are modest but impressive. The film has a shiny, richly
colorful palate that’s pleasing to the eye. Especially wonderful is space
itself, which Jim and Aurora venture into on more than one occasion (and which
serves as the backdrop in several locales). It’s vibrant and beautiful,
effectively capturing the awe that the characters experience.
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| photo courtesy of movietvtechgeek.com |
On a story level, the
film benefits from a serious and intriguing ethical dilemma. Jim has to decide
whether or not he should wake Aurora, thereby condemning her to life spent
isolated on the ship, likely dying before the rest of the ship’s occupants are
scheduled to awaken. It’s an extremely selfish (if understandable) move, which
is why Jim is so tortured by it. Once Aurora awakes, Jim doesn’t tell her the
truth, leaving that revelation (and the subsequent fallout) hanging over his
head. That premise is a fascinating one to explore.
When the third act of
the movie begins, however, Passengers struggles
on the story front. Having begun with an exciting premise, it quickly gives way
to more cliché action/adventure beats that disappoint—considering the introspective
promise of the first two-thirds. Rather than capitalize on that and explore
some new meaningful territory, it gets bogged down in sci fi tropes. It’s as if
the filmmakers didn’t quite know where to go from there, and so they throw in
some explosions, countdowns, sacrifices, and last-minute revivals for good
measure. The result is that Passengers ends
up being just so-so, instead of profound and lasting.
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| photo courtesy of ew.com |
There’s some real plot
contrivances in the third act. The fact that Jim survives his sacrificial
intervention (which involves getting blasted with heat from the ship’s reactor)
and the presence of only one healing pod capable of hibernation on the entire
ship are just two that come to mind. Laurence Fishburn’s role as ship official
Gus comes and goes so quickly that it seems entirely too convenient and even
unnecessary. And unlike Aurora, his awakening is random, necessitating no
action or agency from either of our main characters. That’s a missed
opportunity.
The characters are
textbook two-dimensional cutouts. We know a few facts about both Jim and Aurora
(he’s a mechanic and she’s a writer), and we’re provided a brief sketch of
their motivations in going on this journey to the colony world. Other than
that, we know almost nothing about these characters. It’s a pity, because
knowing anything (their hopes, desires, family, etc) would aid the movie quite
a bit. But instead, neither of them have any sense of history at all: run of
the mill tabula rasa syndrome.
The movie also seems to
ignore the fact that what Jim does to Aurora by waking her up is a horrendous
deed. We sympathize with him, of course, being alone for the rest of his life.
But it seems like the fallout from that decision is never properly explored. It
bears such weight, and could lead to such an interesting place in the film’s
third act, but instead the movie reverts to a fight/get-back-together finale
that wouldn’t be altogether out of place in a romantic comedy. Aurora forgives
too quickly and too easily. The movie ought to have allowed the weight of that
dilemma to sink in.
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| photo courtesy of slashfilm.com |
That’s another way of
saying that the ending is, again, a missed opportunity. There are better and
more fruitful ways to spend our time toward the conclusion of the film, but
instead it settles for normal. You get the feeling that a more daring ending
might have been the original intention, but a studio exec interfered, insisting
on a safer, more reliable ending.
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| photo courtesy of ign.com |






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